3D reconstruction - Pylon of Rameses II The Obelisks
These objects are easy to make but the image maps are highly detailed and are exact copies of the carved hieroglyphs.
To archive the level of accuracy I divided the obelisk into sections and made a photo of each section but leaving an overlap. Then when i returned to England I joined these photos together using the photo merge facility in Photoshop. This gave me a 300dpi photo which is 2832 X 13369 pixels (9.5” X 44.5” inches) - (23.98 X 113.19cm)
From above photo was able to make a detailed drawing. Right shows a part of this drawing
The final reconstruction was designed as an illustration in my book Imagining Egypt and the obelisk is only seen from one side so I did not make image maps for all four sides.
I now have a scene with multiple objects and all their image maps - a pylon, gateway and gate six statues of Rameses II, the ground and two obelisks.
On top of this there are lighting effects, shadows and atmosphere volumetrics. I'm rendering this lot at a very high 300dpi resolution for my book and my computer, which is a high spec machine, is struggling.
Therefore, I render the scene twice once with bare obelisks (no decoration) and another scene with just the obelisks. I then put these two images together in photoshop.
Finished Illustration from my book Imagining Egypt
Lighting is an important part of a 3D recreation - it is possible to determine the direction of light and shadow, show the scene at different times of day and weather conditions.
Right - A neutral lighting effect.
It is also possible to change the colours of objects by bathing them in different colour lights in the same way spot lights create these effects in the theatre. In fact the process is almost identical to theatre lighting.
Right - Early morning with the sun low in the sky.
Right - Mid afternoon.
Right - Sunset.
the above image shows all the atmospheric
effects of a sunset
after a desert sand storm.